Adaptability and Perception in Robotics
Adaptability and Perception in Robotics

Objective: Give the user a compact, implementation-ready one-pager user can hand to the team, then a pilot-test rubric with measurable thresholds.


One-Page Mini-Framework (Humanoids: Perception → Control → Adaptation)

Thesis. Reliable perception transforms sensor data into an actionable state; adaptability updates models/policies so whole-body behavior remains competent under change. The stack below is the shortest path from sensors to stable loco-manipulation with on-robot learning.

1) System Goals (anchor)

  • Primary: Stable bipedal locomotion, robust grasping, and simple loco-manipulation in semi-structured indoor spaces.
  • Constraints: Real-time, on-board compute; bounded latency; safe around people; recover from perturbations and domain shift.

2) Sensors (choose minimal viable set)

  • Proprioceptive: Joint encoders, motor currents, 6-axis IMUs (torso + optional foot IMUs), force/torque at wrists/ankles.
  • Exteroceptive: Stereo or RGB-D head camera (tilt-pan), optional LiDAR; hand/wrist camera for grasp; sparse tactile pads where feasible.
  • Clocking: PPS or PTP-like sync; hardware timestamps everywhere.

3) State Estimation & Mapping (perception core)

  • Pipeline: IMU leg odometry (1–2 kHz) → visual-inertial odometry (100–200 Hz) → factor-graph/fusion (30–60 Hz) → time-synced robot state.
  • Scene Understanding: 2D/3D detection & segmentation for traversable space, obstacles, hands/objects; grasp pose estimator.
  • Latency budget (95th-pct): sensing→state < 10–15 ms; sensing→object pose < 30 ms.

4) Whole-Body Control & Planning

  • Controller: Whole-body controller (WBC) or MPC with contact constraints, friction cones, CoM/zero-moment margin.
  • Planners: Footstep (terrain-aware), reach/grasp (IK + collision), and short-horizon loco-manipulation; reactive re-planning at 10–50 Hz.
  • Shields: Safety supervisor (joint limits, thermal, torque/force caps), collision monitor, E-stop.

5) Adaptation (keep the robot competent under change)

  • Online ID: Estimate mass/CoM shifts, contact/friction, actuator offsets; feed residuals to WBC/MPC.
  • Policy Learning: Imitation + RL trained in sim with domain/dynamics randomization; periodic on-robot fine-tuning for edge cases.
  • Fast Recovery: Meta-learning or residual policies to adapt in seconds; reset-free learning guarded by safety shields.
  • Triggers: Drop in success/latency margins, new payloads, floor changes, lighting shifts, tool changeovers.

6) DataOps & MLOps (make improvement routine)

  • Always-on logging: Raw sensors, state, actions, contact events, fails; keep synchronized bags.
  • Offline improvement loop: Fit domain randomization to real logs; prune/quantize nets; regression tests on curated “pilot suite.”
  • Versioning: Dataset + model + controller configs tracked; rollbacks are one command.

7) KPIs (acceptance gates)

  • Pose drift (VIO): < 1% of path over a 50 m indoor loop.
  • Perception-to-control latency: < 30 ms (95th-pct).
  • Footstep placement median error: < 5 cm on flat; < 8 cm on uneven.
  • Disturbance recovery: Lateral impulse ≈ 30 N·s → CoM recenters < 1.0 s, no fall.
  • Grasp success (10 varied objects): ≥ 85%; re-grasp < 2 attempts.
  • Adaptation: Success ≥ 80% after friction μ change 0.2↔0.7 or payload +5–10 kg without manual retune.
  • Safety: Max unintended contact force < 150 N; E-stop reaction < 100 ms.
  • Ops: Battery swap < 3 min; crash-free runtime ≥ 4 h.

Pilot Test Evaluation Rubric (quick-score 0–5)

How to use: Run each test block. Score 0–5, where 3 = pass (meets gate), 5 = stretch (exceeds), 1 = unacceptable. Weight by column “Weight.” Overall = Σ(score×weight)/Σ(weight).

CategoryMetric (how measured)Test ProtocolPass (3)Stretch (5)Weight
Perception: State & MappingVIO drift (%)50 m indoor loop, loop-closure check≤1.0%≤0.3%10
Latency (ms)Sensor→state→WBC 95th-pct≤30≤186
Object/hand pose (cm/°)Known fiducial objects, 100 trials≤2 cm / ≤2°≤1 cm / ≤1°6
Locomotion StabilityFootstep error (cm)Flat & uneven (foam, ramps)≤5 / ≤8≤3 / ≤510
Disturbance recovery (s)30 N·s lateral push, mid-stance≤1.0≤0.68
Falls per 10 minMixed flooring course006
Manipulation ProficiencyGrasp success (%)10 household objects × 10 each≥85≥9510
Task time (s)Pick-place-open drawer sequence≤60≤406
Adaptability (Domain Shift)Friction change success (%)μ≈0.2 (vinyl) ↔ μ≈0.7 (rubber)≥80≥958
Payload adaptation (kg)Add 5–10 kg backpack≥80% tasks succeedNo perf loss vs. baseline6
Lighting robustness (%)200→20 lux, occlusions≥80≥954
Safety & HRIContact force cap (N)Soft bump into torso/arm≤150 N≤100 N8
E-stop reaction (ms)Instrumented stop≤100≤606
Proxemic compliance1 m bubble; auto-yieldAlwaysSmooth + anticipatory4
Energy & ThermalCost of transport / duty0.8 m·s⁻¹ walk, 10 minCoT ≤2.5; no throttlingCoT ≤2.0; cool headroom4
Reliability & OpsCrash-free runtime (h)Continuous mixed tasks≥4≥86
MTTR (min)From fault to resume≤10≤54
Data/MLOps QualityLog completeness (%)Fields present & synced≥951004

Red-team/Stress Add-ons (unscored but required sign-off)

  • Wet floor patch; loose cable on the ground; reflective surfaces; crowded corridor with moving people; unexpected bump during grasp.
  • Tool changeover (e.g., gripper pad swap) without retune; firmware rollback test; dataset/model version mismatch drill.

Pass/Fail Guidance

  • Greenlight pilot if every category ≥3 and weighted overall ≥3.5, with no Safety/HRI item <3.
  • Limited pilot if overall ≥3 and all Safety/HRI ≥3 but ≤2 items in other categories may be 2 (with corrective plan).
  • Hold otherwise.

Artifacts to Collect

  • Synced logs (sensors, state, actions), per-trial CSV (success, times, errors), annotated video, and incident reports.
  • Brief post-mortem for any score ≤2: root cause, patch, and re-test date.