How Long Does a Fall Take?
Compare Two Objects — Interactive
Test the mass‑independence claim in vacuum vs real air. Choose two objects, set an environment and wind, then compare their descent. Quadratic drag + buoyancy with a robust RK4 integrator.
Setup & Theming
Use presets to auto-fill, then tweak anything. Height and winds apply to both A & B. Theme pickers instantly recolor the widget to match your site.
Results
Vacuum time t₀ (A)
Air/wind time (A)
Impact speed (A)
Vacuum time t₀ (B)
Air/wind time (B)
Impact speed (B)
Object | Env | h (m) | Ux (m/s) | Uz (m/s) | t (s) | t₀ (s) | vt still‑air (m/s) | h* = vt²/g (m) | Impact (m/s) | Drift x (m) |
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Physics notes
Vacuum law. No air, uniform g ⇒ t = √(2h/g) (mass‑independent).
Drag & buoyancy. m a = (m − ρV) g − ½ ρ Cd A ‖v − U‖ (v − U). If you enter ρobj, V = m/ρobj is used for buoyancy; else buoyancy is ignored.
Terminal speed (still air). vt = √[ 2 (mg − ρ g V) / (ρ Cd A) ], giving a height scale h* = vt²/g.
Integrator. Stable RK4. Stops when vertical displacement equals h. Winds: Ux (crosswind), Uz (vertical head/tail wind).