International Chess
Course Description
The game of chess is the longest-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific adaptations, and handcrafted evaluation functions that have been refined by human experts over several decades. — by Science Magazine ed. Dec 2018
This section of International Chess as a knowledge, also we will talk about all other parts from International Chess as a sport and module of applied technology and learning in our systems.
A little bit about the history of this game, Chess is a two-player strategy board game played on a board, a checkered gameboard with 64 squares arranged in an eight-by-eight grid.
Chess is played by millions of people worldwide, both amateurs and professionals.
As Taught in:
2012/2013
Level:
Any
Learning Resource Types:
=> Notes
=> Power Point Presentation
=> Reading Resources
Course Description:
There is one thing we can be sure of: we love game. But, what am I to make of that proven? With specified focus to game of Chess, particularly is International Chess. This course will examine a number of evidences that arise once we begin to reflect on our information. The possibility that game may not actually be the thought is considered. Are we, in some sense, having joy? Would joy be considered? Also a clearer notion of what type of game is examined. What does it mean to say that a person has joy in a game? What kind of fact is that? And, finally, different attitudes to game are evaluated. Is game an evil? How? Why? Is losing morally permissible? Is it rational? How should the knowledge that we are going to learn affect the way we live our life?
Text:
Learner are not required to purchase any textbooks or sign up for any websites that have a cost associated with them.
Also, there is no reference textbooks. However, there are recommended readings, notes selected topics, and slides. Please refer to the “Related Resources” Tab that you may wish to discuss.
Requirements:
All learners must attend discussion sessions. Learners can help raise one’s grade, but can never hurt. However, passive participation will lower one’s grade.
There will be three short papers. Each should be 5 pages, double-spaced. All papers are worth equally. If papers show improvements over the term, however, the later work will be counted even more subsequently.
There will be no final exam.
Grading:
Equally measured from your active participation and three written papers.
Our Courses are self-written. All lecture notes, PowerPoint, and reading material are available online as HTML and pdf files. As mentioned in the syllabus, there is no other required text. Here’s the topic:
- Course Introduction
- The Origin of Ideas: Thoughts vs Actions
- Arguments for the Methods of the Game Part 1 – Game Rules
- Arguments for the Methods of the Game Part 2 – Introduction to Strategy
- Arguments for the Methods of the Game Part 3 – Free Choice and Options in the Game
- Arguments for the Methods of the Game Part 4 & Type of Opening Part 1
- Type of Opening Part 2
- Type of Opening Part 3
- Type of Opening Part 4
- Game Identity Part 1 – Identity Across Space – Time – The Strategy Theory
- Game Identity Part 2 – The Game Token Personality and Character Idea
- Game Identity Part 3 – Purpose of the Game Token Personality
- Game Identity Part 4 – What Matters Does Matters
- The Nature of End Game Part 1
- The Nature of End Game Part 2
- Blunder Part 1 – the Limit of Blunder
- Blunder Part 2 – the Derivative of Existences
- Blunder Part 3 – the Unavoidable Position
- The Value of Middle Game Part 1
- The Value of Middle Game Part 2
- Other Aspects of End Game from Middle Game
- Fear of Retreat
- How to Live Given the Worst Positioning of Game
- Sacrifice Part 1 – the Beauty of Sacrifice
- Sacrifice Part 2 – the Analysis of Prediction and Biases
- Sacrifice Part 3 – the Morality of Sacrifice and Course Conclusion
These related resources are not required study material. However, these can be a good insight for a leaner to have some sense and references:
Blackburn, Simon. 2008. The Oxford Dictionary of Philosophy, 2nd Ed. Published by Oxford University Press.
Haidt, Jonathan. 2006. The Happiness Hypothesis: Finding Modern Truth in Ancient Wisdom. Published by: Basic Books.