Courses

Courses

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Whether you participate in a day-to-day classroom, online course, or a blended online program, you will benefit from learning-class thinking and intellectual rigor.
System Requirements Online Virtual Classroom Assignments Academic Misconduct Policy Instructional Objectives Grading Policy System Requirements

This course requires a properly maintained computer with internet access and an up-to-date web browser (such as Chrome, Firefox, Edge, or Opera). The learner must be able to communicate with the instructor minimum via email and assign room chat.
Visit the Technical Requirements and Support for more details.

Online Virtual Classroom

All of the courses use an online virtual classroom for discussion with the instructor. The classroom works on standard computers with internet access and tablets that support Office 365. The discussion room can be FREE for our learners without further installation.

This course uses Respondus LockDown Browser proctoring software for designated assessments. LockDown Browser is a client application that is installed on a local computer. Visit the Respondus website for system requirements.

While a tablet and an innovative digital phone can be used to progress the course, all exams must be completed on a Windows or Mac Operating system.

 

 

Assignments

Below are brief descriptions of the assignments given in the class with their respective percentages of the quarter grade.

Homework – Participants (30%)

=> Written and unwritten will be assigned to every class. Though the assignments will vary according to the material, the general form for homework will be as follows. Learners will be given a set of problems to complete. From there, an Educator will select a small number of the issues (typically at most 10), which you must prepare fully and turn in to me the following day or time.

Note: “Prepare fully” means that you must write out the whole problem – yes, directions included – neatly with a step-by-step explanation of the solution. As with most math homework examples, the answers are insignificantlearners doing the work and understanding the concept are. The problems will generally be odd-numbered so learners may check their solutions in the back.

Chapter Quizzes – (0 – 30%)

=> Unless otherwise stated, these are to be completed individually, closed-book, and closed-note. They may range from one to ten problems and will invariably cover material from lecture notes, discussions, and textbooks. Whenever possible, quizzes will be announced in advance.

=> will be given after each chapter and longer sections. They also are to be worked individually – closed book closed notes. Timers are set up online.

 Final – Assignment – (40%)

Academic Misconduct Policy

Talking about course problems with other learners is essential to the learning process. Therefore, an Educator will allow reliable communication about homework and problem sets outside the learning process. However, THIS IS NOT A LICENSE to CHEAT. Learners may only work to help one another. Learners should only copy some of their fellow friends’ homework solutions or ask fellow friends to do their homework. That is not helping fellow friends or learner-self; it will result in no credits on an assignment.

The above policy does not apply to quizzes, tests, or final assignments. Any correspondence during these assignments will be considered cheating or plagiarism, resulting in a zero on the project and failing the course.

Instructional Objectives

At the end of the course, the learner will demonstrate the ability to personal understanding.

Grading Policy

By educational policy, letter grades for the courses will follow the familiar ten-point scale until further notice. All rates for the quarter will be calculated based on the below percentages:

 Grade <=> Total Points:

  AA < 95

  A < 90

  B < 89

  C < 79

  D < 69

  E < 59

  U < 49

List of AT.LS Courses

Explore AT.LS Lectures below to discover dynamic offerings taught by experienced educators. Whether Learners are looking for inspiration, a two-to-five-day course, or an intensive multi-week offering, our diverse program formats ensure that learners can find an option that suits their needs.

Physics Technology General Education Astronomy Mathematics Games Physics

The science of study almost everything from a tiny little bit like a gluon to extremely gigantic like the universe itself. To that, we will start from:

Physics 101 – Classical Mechanics

Physics 102 – Electricity and Electromagnetic

Physics 103 – Vibrations and Wave

Physics 104 – Introduction to Quantum Mechanics

Physics 105 – Intermediate to Quantum Mechanics

Physics 106 – Advanced to Quantum Mechanics

Physics 107 – Statistical Physics

Physics PTL – Physics Theory and Laboratory

Physics PLR – Physics Laboratory and Research

Physics – Attosecond Physics for Beginner

Technology

Educational Technology is the use of collaboration from physical hardware, algorithm software, and connection networks with education in practice and theoretical like below:

Recording Technique and Audio Production

Algorithms Diagram and Machine Learning of Data Modeling and Analytics

Advanced Technology to Multi-scale Material Design in Data Modeling and Analytics of Manufacturing Innovation

Data Science Solutions without Code AI and Machine Learning in Computer Science and Analytics

Introductory on Deep Learning

The Technology Innovation From Additive Manufacturing to the Factory Floor

Cognitive Robotics

Digital Games and Simulations for Education and Exploration

Learn to Build Your Own Digital Game with the Microsoft

General Education

There are several contents in this section, broad from Education itself to General Business Course, such as:

Business Strategy:

Learn how to develop and execute strategies to gain competitive advantage and improve your position in marketplace.

STEM Education Concept:

The STEM Education Concept are designed to help learners learn a pivotal concept in Science, Technology, Engineering and Mathematics (STEM). Those ideas are the building bricks of many engineering curricula, and learning them will help learners master more interesting material. The STEM Education Concept were designed by AT.LS Lab during the experiment. For more information on how these concept implemented, please see the presentation presented by Albert Tan.

STEM Innovation System in Public Policy

Innovation and accompanying science and technology are now seen to have a profound connection not only to our industry and daily life, but also to the society’s economic growth and its corresponding ability to generate societal wellbeing and solve societal challenges – and these economic and societal issues are deeply interrelated. Therefore, this course focuses on Research – especially in Physics – Technology, Education, and Manufacturing – industry and health sectors, with an emphasis on public policy and the private organization role in that system.

STEM Innovation Learning Process

 

Astronomy

This course focuses on four particularly interesting areas of Astronomy that are advancing very rapidly from the list below:

Introduction to Astronomy

Lab Introductory to Astronomy

Stars and Galaxies

Stars, Galaxies, Planets, and the Universe

Cosmology

Introduction to Astrophysics

Mathematics

Mathematics is the human language in define of science of pattern searching, not ability to understand the pattern but the tools to read the pattern and something come up. Therefore, we will explore it from:

A Level Further Mathematics – Pure Math

A Level Further Mathematics – Mechanics

AP Calculus AB

AP Calculus BC

Calculus Multivariable

Differential Equations

Real Analysis

Applied Calculus I to Commerce

Applied Calculus to Business and Economy

Introduction to Linear Algebra

Linear Algebra

Linear Algebra of Communications

Linear Algebra in Machine Learning

Calculus and Linear Algebra for Commerce

Calculus with Business Application Philosophy

 

Games

There are plenty of Game courses. For an example the game of Chess is the longest-studied domain in the history of Artificial Intelligence. That means we have courses for Chess Enthusiasts and Learners to learn about the game and its philosophy and implementation. For that, here you go:

Early Introduction to Philosophy of Game by Chess

The Philosophy From the Game of Chess

International Chess 101 – Introduction to the Game of Chess

International Chess 102 – Chess Theory for Strategic Advantage

Game Theory

Engineering Game Theory

Leadership Game Theory

Game Design

Games for Social Change

Creating Digital Games

The Mathematics in Toys and Games

Decision, Games, and Rational Choice

Digital Games and Simulations for Education and Exploration